Sunday, 22 December 2013

Something that moves!

So you've now all seen that there's been a bit of development happening with Shell of Light again, in the form of concept and promotional art. But that's just the beginning, as scenes are beginning to animate...

Ladies and gentlemen, the first animated clip from the upcoming Shell of Light theatrical trailer/funding bid:

Merry Christmas! Hope you enjoy this harrowing scene.

I've animated plenty more since this one, but you'll have to wait a little while longer to see the (mostly) more pleasant imagery that SoL has to offer.

Have a lovely Christmas animation fans - be sure to watch The Snowman during its inevitable Christmas run. And as a bonus, I recommend Richard Williams' gloriously animated short adaptation of Dickens' A Christmas Carol...


Now I'm off to consume my weight in Advocaat.

Thursday, 28 November 2013

Update

Good evening.

Morning? It's 2am but "Good Morning" is too much of a getting out of bed type statement rather than an about to go to bed type. Less than two lines in and I'm already waffling, proof that I can't really think of what to write here? Might explain that I haven't updated this blog in nearly a year.

Nevertheless, an update. It's winter again (November being the nastiest, wettest, coldest month of them all) and the old winter blues is setting in, which I see as a good thing. After spending the warmer months flicking between western genre animation, feature screenwriting and developing a graphic novel, none of which I finished, Shell of Light has reminded me that it exists and really needs to move forward.
Sadly the promise of "2012/13" at the end of the teaser will not be fulfilled but to prove that it's still in development, I present some concept art that demonstrates potential new art and animation styles for the film:

Protagonist Adam, based on Burial's Untrue album cover
Protagonist Amy, ultimately the driving force behind the city's redemption
New character Cassel, whose artwork is scattered across the city
New character Faye, a young woman with an eye for engineering
One of Cassel's many artworks, scattered around the city. I won't deny that this particular throw-up is plagiarised from a PS2 I'm rather fond of.

So yes, things are developing. Slowly. Very, very slowly. But with any luck I can redraft the script soon, get it out there and think about the concept of moving forward with this project.

Also, I now run steelbands in the north-east - the thing that's been taking up most of my time.



Steel Quake - Maneater from Pinwheel Arts on Vimeo.